Monday, August 8, 2011

new bunny

**Note: there are no textures on the string that attaches the button to the fabric!

Wednesday, April 20, 2011

Shoe Updates








Model updates as well as dot updates.


Dots were generated procedurally...there are obvious issues going on with the placement on the object (stretching of the dots etc.). And the scale of the dots isnt quite right yet, but this can be easily changed now since it is done procedurally. No textures on the rubber yet.







Friday, March 25, 2011

Thursday, March 24, 2011

More Updates


Procedural Updates

Main work done on red area and mask, rough reflections and spec (no maps for spec yet), yellow/greenish area doesn't have any hue/sat/value shifts yet.

to do list:

tweek red part (maybe a little more contrast)
work on yellow/green color
smooth out mask
tweek spec
tweek reflections
bump
displacement
add details (brown spots)
top part (where stem meets apple)
stem (everything)

Procedural Revisited


Tuesday, February 15, 2011

Start to Some Metal

Started on setting up the shader for the metal....still needs work but it's a start. I haven't tweeked much of the wooden handle, been just trying to move onto the metal and finish up the tweeks towards the end when the entire object is close to being done. I am also having issues with the geometry on the actual scoop part...I have all the maps painted for it however.

Saturday, February 12, 2011

Some Bump

Just added a bit of bump...not too many changes on the color map. I removed a lot of the shadows and highlights that were remaining on the color map. The bump is very rough and needs a lot of tweeking.

Some changes needed to the color map:
: fix the transition on the top on the handle
: add some additional scratches on some of the smooth areas (mainly between the yellow stripes)
: desaturate some of the scratches and some of the details make the color consistent in those areas
: and of course fix the seams

Friday, February 11, 2011

Juuuuusssssssstttt Color

As specified by the title this is just the color map for the object, the spec, bump, and displacement map are in progress at this point and not reflected in the images above.

There are still several things to fix in the color map right now, there are still a few areas with spec and shadows that will be removed, and there are a few color inconsistencies. There are still some details to be added and refined.