**Note: there are no textures on the string that attaches the button to the fabric!
Monday, August 8, 2011
Wednesday, July 20, 2011
Tuesday, May 10, 2011
Wednesday, May 4, 2011
Tuesday, April 26, 2011
Wednesday, April 20, 2011
Shoe Updates
Model updates as well as dot updates.
Dots were generated procedurally...there are obvious issues going on with the placement on the object (stretching of the dots etc.). And the scale of the dots isnt quite right yet, but this can be easily changed now since it is done procedurally. No textures on the rubber yet.
Wednesday, April 13, 2011
Wednesday, April 6, 2011
Friday, April 1, 2011
Tuesday, March 29, 2011
Friday, March 25, 2011
Thursday, March 24, 2011
Procedural Updates
Main work done on red area and mask, rough reflections and spec (no maps for spec yet), yellow/greenish area doesn't have any hue/sat/value shifts yet.
to do list:
tweek red part (maybe a little more contrast)
work on yellow/green color
smooth out mask
tweek spec
tweek reflections
bump
displacement
add details (brown spots)
top part (where stem meets apple)
stem (everything)
to do list:
tweek red part (maybe a little more contrast)
work on yellow/green color
smooth out mask
tweek spec
tweek reflections
bump
displacement
add details (brown spots)
top part (where stem meets apple)
stem (everything)
Tuesday, March 22, 2011
Saturday, March 5, 2011
Tuesday, March 1, 2011
Sunday, February 27, 2011
Friday, February 18, 2011
Tuesday, February 15, 2011
Start to Some Metal
Started on setting up the shader for the metal....still needs work but it's a start. I haven't tweeked much of the wooden handle, been just trying to move onto the metal and finish up the tweeks towards the end when the entire object is close to being done. I am also having issues with the geometry on the actual scoop part...I have all the maps painted for it however.
Saturday, February 12, 2011
Some Bump
Just added a bit of bump...not too many changes on the color map. I removed a lot of the shadows and highlights that were remaining on the color map. The bump is very rough and needs a lot of tweeking.
Some changes needed to the color map:
: fix the transition on the top on the handle
: add some additional scratches on some of the smooth areas (mainly between the yellow stripes)
: desaturate some of the scratches and some of the details make the color consistent in those areas
: and of course fix the seams
Some changes needed to the color map:
: fix the transition on the top on the handle
: add some additional scratches on some of the smooth areas (mainly between the yellow stripes)
: desaturate some of the scratches and some of the details make the color consistent in those areas
: and of course fix the seams
Friday, February 11, 2011
Juuuuusssssssstttt Color
As specified by the title this is just the color map for the object, the spec, bump, and displacement map are in progress at this point and not reflected in the images above.
There are still several things to fix in the color map right now, there are still a few areas with spec and shadows that will be removed, and there are a few color inconsistencies. There are still some details to be added and refined.
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