Dots were generated procedurally...there are obvious issues going on with the placement on the object (stretching of the dots etc.). And the scale of the dots isnt quite right yet, but this can be easily changed now since it is done procedurally. No textures on the rubber yet.
Main work done on red area and mask, rough reflections and spec (no maps for spec yet), yellow/greenish area doesn't have any hue/sat/value shifts yet.
to do list:
tweek red part (maybe a little more contrast) work on yellow/green color smooth out mask tweek spec tweek reflections bump displacement add details (brown spots) top part (where stem meets apple) stem (everything)