Sunday, February 27, 2011
Friday, February 18, 2011
Tuesday, February 15, 2011
Start to Some Metal
Started on setting up the shader for the metal....still needs work but it's a start. I haven't tweeked much of the wooden handle, been just trying to move onto the metal and finish up the tweeks towards the end when the entire object is close to being done. I am also having issues with the geometry on the actual scoop part...I have all the maps painted for it however.
Saturday, February 12, 2011
Some Bump
Just added a bit of bump...not too many changes on the color map. I removed a lot of the shadows and highlights that were remaining on the color map. The bump is very rough and needs a lot of tweeking.
Some changes needed to the color map:
: fix the transition on the top on the handle
: add some additional scratches on some of the smooth areas (mainly between the yellow stripes)
: desaturate some of the scratches and some of the details make the color consistent in those areas
: and of course fix the seams
Some changes needed to the color map:
: fix the transition on the top on the handle
: add some additional scratches on some of the smooth areas (mainly between the yellow stripes)
: desaturate some of the scratches and some of the details make the color consistent in those areas
: and of course fix the seams
Friday, February 11, 2011
Juuuuusssssssstttt Color
As specified by the title this is just the color map for the object, the spec, bump, and displacement map are in progress at this point and not reflected in the images above.
There are still several things to fix in the color map right now, there are still a few areas with spec and shadows that will be removed, and there are a few color inconsistencies. There are still some details to be added and refined.
Wednesday, February 9, 2011
Updates
Wednesday, February 2, 2011
Some Bump and Displacement..
There are a lot of issues with the bump and displacement at the moment. I have been exporting maps from ZBrush, however I was not exporting them at high enough resolution, therefore there are areas that are clearly low res. Everything still needs work, but it is a start!
There are issues with using the normal map right now, when the normal map is just applied it looks as tho there are wholes being cut into the model...I have yet to find a solution to this.
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